What you get

From motion judgement to broader design-engineering choices, with one job per skill.

Emil's Nine Design-Engineering Skills

Added 2026-08-06

Design-engineering experience from Vercel and Linear, split into nine skills: build, review and improve motion, then sharpen vocabulary, Apple-inspired principles, library choice and multi-option prototyping.

Design & VideoEngineering
Emil's Nine Design-Engineering Skills preview

The main skill handles the small decisions a brief rarely names but an interface always reveals: an enter animation wants ease-out rather than a sluggish ease-in; some surfaces need a translucent shadow rather than a hard border. Eight focused companions build an animation, review existing motion, turn a codebase audit into executable plans, find genuine motion opportunities, translate vague feelings into animation vocabulary, distil web principles from WWDC design talks, stop agents hand-rolling available components, and build several UI variants inside a switcher. The author draws the boundary clearly: AI amplifies domain expertise; it does not replace learning design or code.